![]() As such it’s disappointing that this becomes less an additional side-story and more simply a dressing-up of eventual bosses to take down and “adventures” (as the game dubs it) to re-roll again and again so as to see all that which the DLC has to offer. Though it’s really more a backdrop for the DLC’s other variables (new dungeon, new bosses, new equipment, etc.) to better shine. The first being that Swamps of Corsus is less an entirely new story, more an elaborating on an optional quest some players may or may not have invested in during the base game. While the promotional material would have you believe this is an entirely new storyline - with quests, boss battles and accompanying loot to gather - the reality is far more straight-forward and less extravagant. In condensing the experience down and homing in on the highs and what it got right, Swamps of Corsus will give fans plenty of reason (and content) to invest a further 10 – 15 hours minimum with a DLC package that is well worth the value proposition.Īs noted, Swamps of Corsus‘ offerings can essentially be split into two halves: the aforementioned, stand-alone Survival Mode (which we’ll get to) and firstly, an expanded version of the setting of Corsus itself. Further adding to the many reasons why Remnant: From the Ashes was one of 2019’s hidden gems. Some of Remnant‘s former issues do unfortunately linger and while it may not rectify all minor, lingering frustrations, it’s the new Survival Mode particularly where this DLC shines. The game was not without its failings via a lackluster story and some all-too-similar approaches to boss design in parts, but the strength of its general premise with the moment-to-moment gameplay and temptation of better/more interesting weapons and loot, meant that while not firing on all cylinders, Remnant was at least succeeding in the areas where it mattered.Īfter eight-or-so months of tweaks and smaller-scale updates, the first major DLC, Swamps of Corsus, arrives feeling like both an extension and in parts a purer vision on everything that warranted so many repeat visits in the base game. Whether it was the satisfying gunplay or the sheer marvel that procedurally-generated “campaigns” could work surprisingly well in this structure - the latter point, on its own, enough a justification for this game’s recommendation more so than the obvious attraction that was its emphasis on challenge and difficulty. ![]() A game whose take on shooter-orientated, action RPGs delivered an impressively solid-though-flawed foundation. Per hour, killing bosses on hard you get 8 per run which takes about 15/20 minutes, which translates to up to 32 per hour.In the closing comments of our review of the base game last August, we spoke of genuine hope that developer Gunfire Games could build on Remnant: From the Ashes. With 1 or 2 players is way faster to re-roll worlds to farm 'Fetid Pool' dungeon and eventual Cryptolith. ![]() I found that it's faster than killing boss on Hard+ difficulty. I finished my farming, feel free to use this farming method! I'm farming the Labyrinth Armor at the same time, so we can get often +25 Glowing Fragments just getting the three steps for the armor ![]() Repeat the process and everyone will be able to get the amulets on each others dungeon and will be pretty much auto sufficient. ![]() Players take turns to get the key (the game does not let two players have the key at the same time, so get the key, use it, then the next player does the same)Ĥ. When someone get the dungeon, everyone goes to their world and grab the 'Rusted Amulet'ģ. Each goes to their won world and roll for 'Fetid Pool' on Corsus AdventureĢ. Need someone to help me getting Glowing Fragments!Īlready have the strats, just need, at least, one more player at least (if we get 2p, we get 1 Sim too and 3p 2 Sims!)ġ. ![]()
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